Publications

Below is an up to date list of my publications since 2011 (Google Scholar also knows something about them). Enjoy and connect on researchgate.com or LinkedIn.

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Baisong Liu, Panos Markopoulos, and Daniel Tetteroo. 2019. How Anthropomorphism Affects User Acceptance of a Robot Trainer in Physical Rehabilitation. In Proc. HEALTHINF ’19, In press.
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Frederique de Jongh and Daniel Tetteroo. 2018. Iris: Supporting Wellbeing and Treatment Compliance in Clubfoot Patients. In Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers (UbiComp ’18), 710–713. https://doi.org/10.1145/3267305.3267696
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Clara Bonillo, Daniel Tetteroo, and Eva Cerezo. 2018. Merging Outdoor and Indoor Technologies for the Creation of Pervasive Games. In Proceedings of the XIX International Conference on Human Computer Interaction (Interacción 2018), 1:1–1:4. https://doi.org/10.1145/3233824.3233831
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Troy Nachtigall, Daniel Tetteroo, and Panos Markopoulos. 2018. A Five-year Review of Methods, Purposes and Domains of the International Symposium on Wearable Computing. In Proceedings of the 2018 ACM International Symposium on Wearable Computers (ISWC ’18), 48–55. https://doi.org/10.1145/3267242.3267272
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Tahir Abbas, Vassilis-Javed Khan, Daniel Tetteroo, and Panos Markopoulos. 2018. How Creative is the Crowd in Describing Smart Home Scenarios? In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA ’18), LBW030:1–LBW030:6. https://doi.org/10.1145/3170427.3188509
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Daniel Tetteroo. 2017. Tagtrainer: End-user Adaptable Technology for Physical Rehabilitation. In Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth ’17), 452–454. https://doi.org/10.1145/3154862.3154901
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Daniel Tetteroo and Panos Markopoulos. 2017. EUD Survival “in the Wild”: Evaluation Challenges for Field Deployments and How to Address Them. In New Perspectives in End-User Development. Springer, Cham, 207–229. https://doi.org/10.1007/978-3-319-60291-2_9
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Daniel Tetteroo. 2015. End-user adaptable rehabilitation technology. Technische Universiteit Eindhoven. Retrieved January 6, 2017 from http://www.narcis.nl/publication/RecordID/oai:library.tue.nl:798493
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Daniel Tetteroo and Panos Markopoulos. 2015. Participation Overload in Physical Rehabilitation. In Proceedings of the Third edition of the International Workshop on Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload, 59–64.
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Daniel Tetteroo, Paul Vreugdenhil, Ivor Grisel, Marc Michielsen, Els Kuppens, Diana Vanmulken, and Panos Markopoulos. 2015. Lessons Learnt from Deploying an End-User Development Platform for Physical Rehabilitation. In Proc. CHI ’15, 4133–4142.
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KJ Schelle, E Gubenko, R Kreymer, C Gomez Naranjo, D Tetteroo, and IAC Soute. 2015. Increasing Engagement in Workshops: Designing a Toolkit Using Lean Design Thinking. https://doi.org/10.1145/2814464.2814481
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Daniel Tetteroo, Lilha Willems, and Panos Markopoulos. 2015. Patient Feedback Design for Stroke Rehabilitation Technology. In Biomedical Engineering Systems and Technologies: 8th International Joint Conference, BIOSTEC 2015, Lisbon, Portugal, January 12-15, 2015, Revised Selected Papers, Ana Fred, Hugo Gamboa and Dirk Elias (eds.). Springer International Publishing, Cham, 357–371. https://doi.org/10.1007/978-3-319-27707-3_22
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W. Chen, S. Bambang Oetomo, D. Tetteroo, F. Versteegh, T. Mamagkaki, M. Serras Pereira, L. Janssen, and A van Meurs. 2015. Mimo Pillow - an Intelligent Cushion Designed with Maternal Heart Beat Vibrations for Comforting Newborn Infants. IEEE J. Biomed. Health Inform. 19, 3: 979–985. https://doi.org/10.1109/JBHI.2014.2349153
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Daniel Tetteroo, Panos Markopoulos, Stefano Valtolina, Fabio Paternò, Volkmar Pipek, and Margaret Burnett. 2015. End-User Development in the Internet of Things Era. In CHI ’15 Extended Abstracts, 2405–2408.
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Lilha Willems, Daniel Tetteroo, and Panos Markopoulos. 2015. Towards Guidelines for the Design of Patient Feedback in Stroke Rehabilitation Technology. In Proc. HEALTHINF ’15, 60–68. https://doi.org/10.5220/0005201900600068
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Daniel Tetteroo and Panos Markopoulos. 2015. A Review of Research Methods in End User Development. In Proc. IS-EUD ’15, 58–75.
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Daniel Tetteroo, Annick AA Timmermans, Henk AM Seelen, and Panos Markopoulos. 2014. TagTrainer: supporting exercise variability and tailoring in technology supported upper limb training. Journal of NeuroEngineering and Rehabilitation 11, 1: 140. https://doi.org/10.1186/1743-0003-11-140
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Daniel Tetteroo and Panos Markopoulos. 2014. Cultures of Participation in Healthcare: A Healthy Idea? 12–16.
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Daniel Tetteroo, Dennis Reidsma, Betsy van Dijk, and Anton Nijholt. 2014. Yellow is Mine!: Designing Interactive Playgrounds Based on Traditional Childrens Play. In Entertaining the Whole World, Adrian David Cheok, Anton Nijholt and Teresa Romão (eds.). Springer London, 63–84. Retrieved September 15, 2014 from http://link.springer.com/chapter/10.1007/978-1-4471-6446-3_5
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Daniel Tetteroo, Annick AA Timmermans, Henk AM Seelen, and Panos Markopoulos. 2014. TagTrainer: supporting exercise variability and tailoring in technology supported upper limb training. J. Neuroeng. Rehabil. 11, 140.
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Daniel Tetteroo, Panos Markopoulos, Annick Timmermans, and Henk Seelen. 2014. Rehabilitation Therapists as Software Creators? Introducing End User Development in a Healthcare Setting. Int J of Sociotechnology and Knowledge Development 6, 1: 36–50. https://doi.org/10.4018/ijskd.2014010103
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Daniel Tetteroo, Iris Soute, and Panos Markopoulos. 2013. Five Key Challenges in End-User Development for Tangible and Embodied Interaction. In Proc. ICMI ’13, 247–254.
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Daniel Tetteroo. 2013. TagTrainer: a meta-design approach to interactive rehabilitation technology. In Proc. IS-EUD ’13 (Lecture Notes in Computer Science), 289–292.
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Frank Versteegh, Daniel Tetteroo, Thelxi Mamagkaki, Mariana Serras Pereira, Wei Chen, and Sidarto Bambang Oetomo. 2012. Mimo: A Non-Pharmacological Comforting Solution for Preterm Neonates. In Proc. GLOBALHEALTH ’12, 1–6. https://doi.org/http://repository.tue.nl/751448
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Daniel Tetteroo, Dennis Reidsma, Betsy van Dijk, and Anton Nijholt. 2012. Design of an Interactive Playground Based on Traditional Children’s Play. In Proc. INTETAIN ’11 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering), 129–138.
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D. Reidsma, D. Tetteroo, and A. Nijholt. 2012. Making Ambient Spaces into Playgrounds. In Proc. Measuring Behavior 2012, 79–81.
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Ananda Hochstenbach-Waelen, Annick Timmermans, Henk Seelen, Daniel Tetteroo, and Panos Markopoulos. 2012. Tag-exercise creator: towards end-user development for tangible interaction in rehabilitation training. In Proc. EICS 2012 (EICS ’12), 293–298. https://doi.org/10.1145/2305484.2305534
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Daniel Tetteroo, Azadeh Shirzad, Mariana Serras Pereira, Matthijs Zwinderman, Duy Le, and Emilia Barakova. 2012. Mimicking Expressiveness of Movements by Autistic Children in Game Play. In Proc. SocialCom ’12 (SOCIALCOM-PASSAT ’12), 944–949. https://doi.org/10.1109/SocialCom-PASSAT.2012.100
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Matthijs Zwinderman, Tanya Zavialova, Daniel Tetteroo, and Paul Lehouck. 2011. Oh music, where art thou? In Proc. MobileHCI ’11 (MobileHCI ’11), 533–538. https://doi.org/10.1145/2037373.2037456